Most, if not all, of the material I use in my classes is decided upon after the first three or four lessons. It's very important to me to know my students' tastes and interests, so I can provide them with an easy-going and uplifting learning process. I want my lessons to be meaningful, powerful and fun and I want them to be remembered!
I try to incorporate a variety of materials in every course, from music and poetry to newspapers and social media, but I've discovered one thing can guarantee success: games. Regardless of age and level, all my students have shown a great interest in gaming as a way to learn. Being mad about games myself has been very helpful, as I have a wide selection to suit all tastes. Have a look at some of my favourites on List.ly.
The first ever game homework I assigned was back in 2008, while teaching a group of five 13 year-old girls at level CEFR B1. We were about half way through our coursebook when they asked me if we could ''skip'' the unit coming up, or at least the reading and speaking sections, as they were about computer games. ''That's not for us'', they informed me. My immediate - but suppressed - reaction was to talk that idea out of them. I think I mumbled ''why?'', sotto voce, which thankfully went unnoticed. Instead of going into a fiery lecture defending pc games, I decided to agree to skip that unit, under one condition: they would try out a computer game. I let them moan and protest, as the idea had already taken shape in my head: it was time for the sleuth to come forward.
I still remember the two weeks that followed that lesson; we dedicated them to Nancy Drew and her adventures and they were the greatest lessons we'd ever had as a group. It wasn't so much that those girls were now hooked on what they used to call a ''boys' thing'', or that they actually learned through a game. That is a fact in my mind.
What I loved about this the most was that they learned to think twice before they dismiss an idea and I got to see first hand the results of an alternative approach to teaching.
These days, Nancy Drew still finds her way through my lessons in lots of different ways, depending on interests, needs and time available. I use HerInteractive games throughout my courses and have a set of three main activities for each ( listed from most to least time-consuming):
1. Finish a chapter ( set of five or six tasks) in the game and present your mindmap (how you solved it) in class
Goals: Revise vocabulary & functions / practise communication & presentation skills / explore & use digital tools
2. Finish a task in the game, explain why it was/wasn't easy and try to predict what will happen next
Goals: Revise vocabulary & functions / practise speaking-giving explanations / storytelling - making predictions
3. Finish an online mini-game. Can you remember at which part of the original game it's found and what happened after that?
Goals: Practise timed activities / memory training / using Past tenses